23 research outputs found

    Modeling Thin Structures From Images And Point Clouds

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    A method for creating a 3D model of thin objects is disclosed. This method creates 3D models of each such thin object from cues taken from posed source images and 3D point clouds (which can come from depth maps of these images). The cues could be a vertically aligned line feature or discontinuity in a background image. The 3D models of the thin objects are then added to the input 3D point cloud, and a mesh reconstructed from this augmented point cloud. The above method allows easy creation of 3D imagery of near vertical or thin objects like poles or towers to be incorporated onto map

    Self-similar texture for coherent line stylization

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    Oral Session: Lines and StrokesInternational audienceStylized line rendering for animation has traditionally traded-off between two undesirable artifacts: stroke texture sliding and stroke texture stretching. This paper proposes a new stroke texture representation, the self-similar line artmap (SLAM), which avoids both these artifacts. SLAM textures provide continuous, infinite zoom while maintaining approximately constant appearance in screen-space, and can be produced automatically from a single exemplar. SLAMs can be used as drop-in replacements for conventional stroke textures in 2D illustration and animation. Furthermore, SLAMs enable a new, simple approach to temporally coherent rendering of 3D paths that is suitable for interactive applications. We demonstrate results for 2D and 3D animations

    Abstract

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    surface meshes of real-world objects. However, current digital geometry processing algorithms generally ignore them, instead focusing on local shape features and differential surface properties. This paper investigates how detection of large-scale symmetries can be used to guide processing of 3D meshes. It investigates a framework for mesh processing that includes steps for symmetrization (applying a warp to make a surface more symmetric) and symmetric remeshing (approximating a surface with a mesh having symmetric topology). These steps can be used to enhance the symmetries of a mesh, to decompose a mesh into its symmetric parts and asymmetric residuals, and to establish correspondences between symmetric mesh features. Applications are demonstrated for modeling, beautification, and simplification of nearly symmetric surfaces.

    Symmetry-Enhanced Remeshing of Surfaces

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    While existing methods for 3D surface approximation use local geometric properties, we propose that more intuitive results can be obtained by considering global shape properties such as symmetry. We modify the Variational Shape Approximation technique to consider the symmetries, near-symmetries, and partial symmetries of the input mesh. This has the effect of preserving and even enhancing symmetries in the output model, if doing so does not increase the error substantially. We demonstrate that using symmetry produces results that are more aesthetically appealing and correspond more closely to human expectations, especially when simplifying to very few polygons
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